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Visual Basic Code Maze Game
пятница 11 января admin 29
I'm creating this Visual Basic maze game in Visual Studio.The maze game has 3 levels. What I need help with is the score and lives the player has. Each level is a form and I would like to transfer the score and lives from one level to another. This is a Visual Basic 2010 question. I am creating a maze game and I want to make the labels my walls. How do I program it so that when the cursor hits a wall, it doesn't go over it?
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Hi Experts, Me again (Sorry). I'm just trying to learn this by example. I have code (provided by Idle_Mind) who help he with Picturebox move question. Which required VerticalStep. I'm trying to adapt the code to produce a small fun maze game (winform) for learning.
So far, I've defined keys and can move PictureBox99. This is more a collision issue now, If I move down. It stops at Picturebox3 but if I move E and collide with a PB, it jumps up to top. I tried playing with the code.
Alrighty.so this code: Dim pb As PictureBox = CollidesWith() If Not IsNothing(pb) Then PictureBox99.Location = New Point(PictureBox99.Locatio n.X, pb.Top - PictureBox99.Height) OnPlatform = True Else OnPlatform = False End If only applies if you are moving SOUTH. If we hit something moving south then we want to snap it back so that the bottom edge of the player box is up against the top edge of the obstacle.

Unfortunately, each direction has to have its own routine, since we need to snap to a different edge of the obstacle. *If you can move all directions, the 'OnPlatform' flag probably doesn't make much sense anymore. If you had already declared 'pb' in the handler, at the top for example, then you'd get that error.
